Clouds Shader

Custom ray marching shader.
This shader was created to function as a cloud cover for a planet viewed from a top down angle. For this reason it was designed to work & sample the 3D texture in local space so it can be moved and rotated. 

The ray marching function was created in code and the rest of the shader with amplify shader graph editor.

 

The shader was later adopted to work on mobile devices by optimising it to a specific use case.