Procedural Terrain Generator
A procedural graph based terrain generator - in active development.
This tool has two aspects:
1. The terrain layout tools - to be used by a game designer to layout the level using basic shapes, with basic controls and operations, this works and updates in real-time, in editor or in a stand alone build. Coded in C#, UI with UI Builder.
2. The graph tool - to be used by an artist, the graph that defines the terrain underlaying look and volumes,
The graph operations are calculated on the GPU using custom shaders written in HLSL and Compute Shaders.
The graph editor is a custom editor created utilizing Unity's UI toolkit and coded in C#